In this exclusive interview, James Blake Wiener of Ancient History Encyclopedia speaks to Janos Gaspar, Lead Designer of Total War: Attila, about Creative Assembly’s newest historical video game. JW: What provided the impetus for Creative Assembly to make Total War: Attila? Why create a computer game about the Hunnic invasions of Europe (c. 370-469 CE) and the decline of the Roman Empire given the popularity of the Roman Total War series? JS: In Rome II, we told the story of Rome becoming the world’s first superpower — from its first steps outside of Italy to the major body of its conquests; from a small republic to a vast empire. This time, we jumped almost 400 years into the future — right to the brink of the so-called “Dark Ages” — in order to recreate the last moments of this glorious empire and the birth of the new Europe. One of the major catalysts for such profound change is Attila himself. Overall, we thought it would be a fascinating era to cover.